In the latest issue of Famitsu Weekly, the producer of Dissidia Final Fantasy, Ichiro Hazama and director Takeo Kujiraoka have discussed the planned console version of the arcade game.
Hazama explains that the game was not featured at the Final Fantasy series 30th anniversary opening ceremony due to the fact they've yet to to make something with enough value to meet expectations.
Hazama continues by stating that players are expecting a story mode and he confirms one is being prepared but battles remain the focus of the game. Further enhancement of other elements will also take more time.
Kujiraoka then expressed enthusiasm at Dissidia potentially becoming an e-Sports title "Currently, eSports has been an exciting thing for everyone overseas, right? And regarding that, I believe we, too, can possibly make it there. By having everyone around the world enjoy a Final Fantasy with team battles, by exporting a highly proficient competitive tool, then perhaps we can even make it one of the exciting parts of an eSports event. The next step after that would be to have competitions for it on a global scale. I canâ€™t say much more about it, but with those ambitions weâ€™d like to continue making Dissidia Final Fantasy into a better game."
Kujiraoka also cleared up the recent statement that 50 characters had been picked for the game. There are 50 characters picked but only 20 available in the game right now. Suggesting the others are either early in development or not in development yet.
In messages to fans, Hazama and Kujiraoka expressed their desire to make the game more fun and to have it playable by people of all ages around the world. Kujiraoka also assured development of the console version will not delay arcade version updates.
Hazama confirms they will be talking about the console version in the future.