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Four FFXV GDC presentations to be held including one with Hajime Tabata

Four FFXV GDC presentations to be held including one with Hajime Tabata

Written by Brayden — 13 Feb 2017

Square Enix has announced that Hajime Tabata, the director of Final Fantasy XV and head of Square Enix Business Division 2 will hold a GDC presentation on the game on March 1, 2017.

Titled 'FINAL FANTASY: A Challenger Once Again' it will be held in Room 134, North Hall on March 1 at 9:30am to 10:30am.

"This talk will discuss what 'Final Fantasy XV' set out to achieve, and the multi-faceted approach that was taken. It will also cover what the development team has set their sights on moving forward. Come listen to director Hajime Tabata, speak about the project from a developer's standpoint."

After fantastic presentations by Motomu Toriyama (Final Fantasy XIII director) and Naoki Yoshida (Final Fantasy XIV producer/director) in past years this is one you should not miss.

Square Enix is holding 3 other GDC presentations relating to Final Fantasy XV including Prasert Prasertvithyakarn, one of the lead game designer's who will present 'Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV' in Room 135, North Hall on March 2 at 3:00pm to 3:30pm.

"Photos are what make a trip. In 'Final Fantasy XV', one of your camera-maniac best buddies, Prompto, will automatically take a picture of your adventure in the game for you. The snapshot he takes is not the classic screenshot that most users are familiar with. Instead it is a picture what Prompto actually sees in the game, enhanced with some fun features. Since no one does the same play, no one will have the same picture as you; the image represents your unique adventure. So, just as you do after a trip with your friends, you can share these photos on social media such as Facebook. This new feature changes the whole user experience of 'Final Fantasy XV' and is introducing the world to a new concept of gameplay sharing. This session will describe the design behind the system, through both UX and technical perspectives."

Dan Inoue, lead writer and localization director will talk about 'Bringing Fantasy to Life in 'Final Fantasy XV' in Room 3016, West Hall on February 28 at 3:50pm to 4:20pm.

"Once upon a time, fantasy stories were evergreen, locked in the timeless safety of their tropes, their canon immune to real-time promotional developments and pre-release companion projects. This talk will discuss how "a fantasy based on reality" came to reside in the real world, and what rules were made and broken to maintain a cohesive, coherent narrative amid swathes of information. Come learn how the fantasy came to life."

And finally, Sho Iwamoto an audio programmer will talk 'Epic AND Interactive Music in 'Final Fantasy XV' in Room 3006, West Hall on March 3 at 3:00pm to 4:00pm.

"Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical progression, it doesn't go well in the same way. Square Enix worked to make an intelligent music system called "MAGI", that allows composers to create music in any tempo or measures and has customized sync points to make it interactive while remaining epic. In this talk, the sound team behind 'Final Fantasy XV' will share how they created actual music data in their proprietary authoring tools, and issues they faced during implementing them such as synchronization with game scene and looping, fading, etc."

These will not be livestreamed but Square Enix will archive them.

Source: Square Enix