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Final Fantasy XV has surpassed over 6.5 million units, Tabata talks players being satisfied

Final Fantasy XV has surpassed over 6.5 million units, Tabata talks players being satisfied

Written by Brayden — 17 Sep 2017

Square Enix announced back in January that Final Fantasy XV had surpassed 6 million units shipped plus digital sales now Hajime Tabata, the director of the game has revealed it has surpassed 6.5 million units.

But that's not all, Tabata also spoke about making players "completely satisfied" with the game and more with GameSpot. You can check it out below.

GameSpot: This particular game had the longest development period of any entry in the Final Fantasy series. It initially started as a spin-off, but it eventually became a core entry in the series. What are your reactions to seeing how it's evolved into what it is now?

Tabata: From a business standpoint, we've achieved over 6.5 million units, and the fact that we're still going to be putting out content till the launch of the Windows Edition--and then we have the Pocket Edition--this project has been very successful for us. But from a personal level, and from a dev team standpoint, what really resonates with us is the fan feedback we got from the day one release. A lot of the major criticisms was that they felt the story was lacking in certain aspects. So for us, we did our best to give back and supplement those areas where people felt it was lacking.

When those fans who were complaining about the story from the early days are now completely satisfied with the overall experience, that's the moment when we can say as a team that we're pleased with what we did for Final Fantasy XV. And obviously, we don't plan to draw this out forever. At some point we're going to have to mark the end of the journey for Final Fantasy XV. With that said, we're still listening to what the fans want and expect for this game.

GameSpot: It's unusual to see so much post-launch support for a Final Fantasy game that's not an MMO. What was the mindset the development team had when creating these new updates?

Tabata: We always had the plan of showing what happened with them in the DLC. Our goal is to give back to the players and give them content that they're gonna love. When you're playing as Noctis, your three allies are going through this journey with you, and their experiences throughout that adventure aren't shown. We tried a lot of new things for this, and it has allowed the dev team to really grow, develop, get stronger, and become more experienced. So in the long run, it all panned out for us. We're so happy with how it all worked out.

GameSpot: Was the desire to create more content in such a large space what led to the online mode? There are a lot of new features and support happening in FFXV, and an online component is a bit of an ambitious addition.

Hajime Tabata: We always had a plan for the multiplayer expansion. When we announced the DLC lineup, we started really thinking about how do we take on that project, and we needed a mission to have the players really feel like they're part of the overall story. It takes place during the 10 years that wasn't told in the main story. So we wanted people to really feel like they had a part in the story. Once we started thinking about the actual multiplayer, it became bigger than what we had initially anticipated.

Even before launch, we worked closely with the community and were open about our plans, addressing fan feedback. That's sort of what led up to the online service, where XV is a living, breathing world. Our approach was that we wanted to give back to our fan base, and we're seeing that support pay off. A month after the game had launched, about 30% of the people had beaten the game. Now, after several months, that's been continuously improving. We saw that rise to 60%. We're making the game more accessible to people and we're probably bringing in more fans. So as an overall kind of experience, we like this is a lot, but we still have a lot we learn from doing it this way.

Source: GameSpot






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